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    <loc>https://alexandrapb.com/environment-gallery</loc>
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    <lastmod>2015-08-24</lastmod>
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      <image:title>Environment &amp; Prop Gallery</image:title>
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      <image:title>Environment &amp; Prop Gallery</image:title>
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      <image:title>Environment &amp; Prop Gallery</image:title>
      <image:caption>Sacred Grounds environment from my senior thesis, Saigo. Rendered in UE4.</image:caption>
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      <image:title>Environment &amp; Prop Gallery</image:title>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/53260e66e4b0aec88e8c8973/55d990d5e4b00c779e813c37/1440321755947/ComplexContraption_Hammer_Beautyshot.jpg</image:loc>
      <image:title>Environment &amp; Prop Gallery</image:title>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/53260e66e4b0aec88e8c8973/55d990dee4b00c779e813c47/1440321767659/Primer_Machina_Concept.jpg</image:loc>
      <image:title>Environment &amp; Prop Gallery</image:title>
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    <loc>https://alexandrapb.com/about</loc>
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    <lastmod>2020-01-21</lastmod>
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  <url>
    <loc>https://alexandrapb.com/contact</loc>
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    <priority>0.75</priority>
    <lastmod>2019-12-10</lastmod>
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  <url>
    <loc>https://alexandrapb.com/cinematicwork</loc>
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    <priority>1.0</priority>
    <lastmod>2020-08-05</lastmod>
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  <url>
    <loc>https://alexandrapb.com/filmwork</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-08-05</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/t/5d71974df7a8e30001ff1d52/1567725795599/</image:loc>
      <image:title>Film Work</image:title>
      <image:caption>ROLE: Lead game Engine Artist for previs. OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/t/5d7196fe0aa040000135451a/1567725315978/15403735_1155590061155912_7381715328928301507_o-1080x1707.jpg</image:loc>
      <image:title>Film Work</image:title>
      <image:caption>ROLE: Game Engine Artist for pitchvis, previs, and postvis. OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/t/5d7197e17c8ced0001dd687d/1567725861188/The-Orville-Poster.png</image:loc>
      <image:title>Film Work</image:title>
      <image:caption>ROLE: Game Engine Artist for previs. OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/t/5d7197b4f7a8e30001ff25cd/1567725507138/pacific-rim-uprising-poster.jpg</image:loc>
      <image:title>Film Work</image:title>
      <image:caption>ROLE: Game Engine Artist for previs. OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/t/5d719811f7a8e30001ff2d21/1567725590412/image1-1080x1601.jpg</image:loc>
      <image:title>Film Work</image:title>
      <image:caption>ROLE: Game Engine Artist for previs. OVERVIEW: Responsibilities included blueprint simulation creation to streamline the crowd animations, particle effects creation, animation implementation, and rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/t/5d7196697c8ced0001dd4abb/1596662317193/MV5BNmM1NmY4N2QtNmVkOS00MjMyLWI5ZGUtYWYxMDRjY2MzNDdiXkEyXkFqcGdeQXVyMTAwMDAwMA%40%40._V1_.jpg</image:loc>
      <image:title>Film Work</image:title>
      <image:caption>ROLE: Render Technical Director OVERVIEW: Worked onstage with Director James Cameron, the art department, and the technical department to help streamline the render process in Real-Time for Avatar films 2 and 3.</image:caption>
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    <loc>https://alexandrapb.com/3d-work</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-08-05</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5f2a3c400b8bfb3341583e0a/1596661668341/Abarlow_katanaSculpt_new.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: Zbrush sculpt of Katana.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5f2a379eb26601170a63b86e/1596661602826/Dauntless_KeyArt_02.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: In collaboration with WildBlue and Phoenix Labs. Responsible for recreating WildBlue’s key art thumbnail into a 3D environment, using Unreal Engine. Responsible for creating and lighting environment, layout and set dressing, screen composition etc. Aided in character posing for front Female swordswoman on screen left and Male berserker on screen right. All assets made by Phoenix Labs. Final image was then handed back to WB for final paint-over.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269d1c166a41157cbeb2dd/1596661707059/Saigo_Tree_Environment.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: Responsible for all visuals.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269ca3166a41157cbea9bf/1596661649618/Neoglyphic_treesculpts_textured.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: In-engine, baked-down assets done for Neoglyphic Entertainment. Screenshots taken in Unreal Engine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269ca1e3c0a94c0aa52dc7/1596661661190/Neoglyphic_treesculpts_stumps_textured.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: In-engine, baked-down assets done for Neoglyphic Entertainment. Screenshots taken in Unreal Engine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269c9f377991675515c256/1596661642942/Neoglyphic_treesculpts_stumps.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: Zbrush sculpts done for Neoglyphic Entertainment. Screenshots taken in Zbrush.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269c9e6fef6f177ea26a85/1596661634755/Neoglyphic_treesculpts.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: Zbrush sculpts done for Neoglyphic Entertainment. Screenshots taken in Zbrush.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269c99377991675515c209/1596661676638/Neoglyphic_Flower_Contact.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: In-engine, alien flower asset done for Neoglyphic Entertainment. Sculpted in Zbrush, textures painted in Photoshop. Screenshots taken in Unreal Engine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269c99a938247a391e3d55/1596661686519/Neoglyphic_Flower.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: In-engine, alien flower asset done for Neoglyphic Entertainment. Shown in environment. Screenshots taken in Unreal Engine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269c97732aba3bf2a3097f/1596661715233/Neoglyphic_Raccoon_Stylized.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: Raccoon sculpt done for Neoglyphic Entertainment. Asset used to showcase NeoFur tool for Epic Marketplace package. Screenshots done in Unreal Engine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5e269c6e2509ff68a5d88eac/1596661616705/Dauntless_KeyArt_01.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption>OVERVIEW: In collaboration with WildBlue and Phoenix Labs. Responsible for recreating WildBlue’s key art thumbnail into a 3D environment, using Unreal Engine. Responsible for creating and lighting environment, layout and set dressing, screen composition etc. Aided in character posing of Malkarion. All assets made by Phoenix Labs. Final image was then handed back to WB for final paint-over.</image:caption>
    </image:image>
    <image:image>
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      <image:title>3D Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5d7981f01cb6fa0c9c872fc1/1568244210861/Neoglyphic_treesculpts.jpg</image:loc>
      <image:title>3D Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5d77020a9ba89501062771ab/1568243870905/Neoglyphic_treesculpts.jpg</image:loc>
      <image:title>3D Work</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/5d77003735908f70af4640cd/1568080440945/Neoglyphic_treesculpts.jpg</image:loc>
      <image:title>3D Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/55d01e9de4b01a825f1f1276/1439773191887/Neoglyphic_treesculpts.jpg</image:loc>
      <image:title>3D Work - Tree Sculpts</image:title>
      <image:caption>Responsible for concepting environment assets for an upcoming cinematic (Sunborn Rising).  These are 3 of the 6 sculpts that I did based off of my concept.  The roots are long and curved so that they can be placed on any surface in the environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/531508a3e4b0d2c243180f93/55c7da78e4b0b697c491c989/55d98d4be4b02c0cfcec4d76/1440320844805/Neoglyphic_treesculpts.jpg</image:loc>
      <image:title>3D Work</image:title>
    </image:image>
  </url>
</urlset>

