ROLE: Render Technical Director
OVERVIEW: Worked onstage with Director James Cameron, the art department, and the technical department to help streamline the render process in Real-Time for Avatar films 2 and 3.
ROLE: Lead game Engine Artist for previs.
OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.
ROLE: Game Engine Artist for previs.
OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.
ROLE: Game Engine Artist for pitchvis, previs, and postvis.
OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.
ROLE: Game Engine Artist for previs.
OVERVIEW: Responsibilities included particle effects creation, lighting, texturing, animation implementation, and rendering.
ROLE: Game Engine Artist for previs.
OVERVIEW: Responsibilities included blueprint simulation creation to streamline the crowd animations, particle effects creation, animation implementation, and rendering.